How Good Is Java for Mobile Game Development?

cddAt present, Android dominates the worldwide smartphone operating system market. Also, the statistics posted on various websites indicate that Google Play Store currently offers more apps and games than Apple Play Store. The trends depict that many developers prefer developing apps and games for the Android platform.

The developers have option to write apps and games for Android in C, C++ or Java. But Java is the official language for developing games and apps for Google’s mobile operating system. Google further recommends developers to write new Android applications and games in Java. Also, many developers find it easier to write mobile games in Java than other programming languages.

Why Many Developers prefer writing Mobile Games in Java?

Java is a Popular Programming Language

Java is currently one of the most widely used general-purpose programming languages. The developers have option to use Java for developing desktop GUI applications, web applications and mobile apps. So many beginners prefer learning a programming language that enables them to build a wide variety of applications. Also, Java enables developers to write, compile and debug code without putting any extra effort. That is why; enterprises can build mobile apps easily by deploying skilled Java programmers.

Java is a Multithreaded Programming Language

Developers always prefer writing mobile games in a programming language that supports multithreading fully. The multithreading support is essential for performing several tasks concurrently within a single program. So the users can easily play the mobile games written in Java while performing other tasks like checking emails and browsing internet. The multitasking support makes it easier for programmers to build games that allow users to switch from one task to another seamlessly.

Facilitates Cross-Platform Game Development

Unlike other programming languages, Java enables developers to port applications from one platform to another seamlessly. They programmers can write the mobile game in Java once, and run it on multiple devices and platforms without recompiling the code and using extra implementation dependencies. So it becomes easier for developers to build the mobile game initially for the Android operating system, and reuse the same code to extend the game to other mobile platforms.

Helps Developers to Build Flawless Games

Like mobile apps, mobile games also need to work flawlessly and deliver richer user experience to become popular and profitable. So the developers need to ensure that the code written by them is flawless. Also, the must identify and repair the bugs or flaws in the code immediately. Unlike other programming languages, Java enables programmers to identify and eliminate coding errors early and quickly. The programmers can further take advantage of the Java compiler to detect errors occurring at the time of code execution.

Features Included in Java 2 Micro Edition (J2ME)

While writing mobile games in Java, the developers can take advantage of the robust features provided by Java 2 Micro Edition (J2ME). In addition to being an open platform, J2ME further includes Mobile Information Device Profile (MIDP) API. The MIDP API helps developers to create apps and games for constrained devices. The latest version of MIDP API comes with several new features to make mobile game development simpler and faster.

The programmers can further use Java runtime environment and libraries to make the game run seamlessly on various mobile devices. At the same time, the rich user interface features of J2ME make it easier for developers to make the games more visually appealing. Also, the platform can queue network operations and catch efficiently. Hence, the developers can use J2ME to enable users to play the games even when there is no internet connectivity.

Loads of Game Development Tools

The developers can further avail a number of tools to build 2D and 3D mobile games in Java rapidly. For instance, the programmers can use advanced 3D game engines like jMonkeyEngine to create stunning 3D worlds. These tools further boost the performance of Java games significantly, and enables developers to port the games to different platforms.

Easiest Way to Learn Computer Programming

0iIf you are really interested to learn Java then you are at the right place because here in this article you will find an overview of Java basics over here. So here it is a provision for you for as a self guided version. There would be plenty of code examples as you move ahead with this article.

This first article presents the Java system and describes the distinction between its three editions: Java SE, Java EE, and Java ME. You’ll also learn about the part of the Java Virtual Machine (JVM) in implementing Java applications.

A general purpose and an object oriented language that looks a lot like C and C++ but is easier to use and allows you to create more programs.

A network-savvy language: TCP/IP network protocols like HTTP and FTP and it can be easily coped up with extensive network library of Java. And they can access the URLs in an easy way as if its is a normal file.

Java is a robust language: Java programs must work because they are used in both client and mission-critical programs, different from Blu-ray players to vehicle-navigation or air-control techniques. Language functions that help make Java effective statements, duplicate type confirming at compile time and play-back, real arrays with computerized extensive variety confirming, and the omission of pointers.

Java is a convenient language: Structure neutrality leads to mobility. However, there is more to Java’s mobility than platform-independent bytecode guidelines. Consider that integer type sizes must not differ. For example, the 32-bit integer type must always be finalized and take up 32 bits, regardless of where the 32-bit integer is prepared (e.g., a system with 16-bit signs up, a system with 32-bit signs up, or a system with 64-bit registers). Java’s collections also play a role to portability.

Java is a multithreaded language: To improve the efficiency of programs that must achieve several projects at once, it facilitates the idea of threaded efficiency. For example, a program that controls a Graphical User Interface (GUI) while patiently awaiting feedback from a system relationship uses another line to perform the delay instead of using the standard GUI line for both projects. This keeps the GUI responsive.

Java is a secure terminology: Java applications are used in networked/distributed surroundings. Because Java applications can move to and perform on a network’s various systems, it’s important to protect these systems from harmful code that might spread malware, grab bank card information, or perform other harmful functions. Java terminology functions that support sturdiness (like the omission of pointers) work with protection measures such as the Java sandbox protection model and public-key security.

Java is a high-performance language: Presentation results in a level of efficiency that is usually more than adequate. For very high-performance application circumstances Java uses just-in-time collection, which examines considered bytecode training series and gathers frequently considered training series to platform-specific guidelines. Following efforts to understand these bytecode training series result in the performance of equivalent platform- specific guidelines, leading to an efficiency boost.

Java is an object-oriented Programming (OOP’s): Java’s object-oriented concentrate allows developers work on adjusting it to resolve an issue, rather than pushing us to control the issue to meet terminology constraints. This is different from an organized language like C. For example, whereas it allows you concentrate on bank consideration objects, C requires you to think independently about bank consideration state (such a balance) and actions (such as deposit and withdrawal).

Sun fixed the submission issue by considering Java into three main versions. These gradually became known as Java SE, Java EE, and Java ME:

Java System, Standard Edition (Java SE) is the Java platform for creating client-side applications, which run on desktop computers, and applets, which run in Internet Explorer.